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Your feedback is only shown to the creator as well as yourself. It is not available for other users to see. The creator won't see your user name. The Working Slot Machine. Help your fellow builder by leaving your feedback based on these three criteria: Originality: How original is this - never seen before? Building Techniques: How much skill do you think the creator of this MOC has, in terms of building technique?

Details: Express how much you like the details of the build. As a player My father has always dreamed to visit one day Las Vegas with it's wonderful casinos. So waiting a futur trip to usa I decided to bring a little part of this universe at home by creating this unique lego slot machine toy.

To create this Idea, I was inspired by old slot machine but also slot machine toys, so I was looking for the perfect look, what shape? Ga-project description: a huge slots machine builded with lego inside a big box! Lego has revealed the successor to the mindstorms ev3 as robot inventor, a 5-in-1 robotics and coding kit Cryptocurrencies accepted include BTC Cash, Ethereum, Litecoin, and Dash, lego mindstorms ev3 slot machine.

Lego mindstorms ev3 slot machine April this robotic pet features an autonomous behavior modelled using a state machine. Find all the instructions you and your high schoolers need to get building with mindstorms ev3 with step-by-step guides and programming examples for all models. The new ev3 micro-python programming language, now standard for all ev3 high school content, is an optimized version of python for micro-controllers.

High school students can experience real-world applications of python, which is a top language to implement machine learning ml. For anyone getting started with lego mindstorms, the ev3 software provides a great introduction to programming, but sooner or later you and your students might be ready for something different. The lego group has just revealed the 12 official bonus models that you can build with the lego mindstorms ev3 set.

Some of them also appear on the ev3 packaging. Astonishing mindstorms creations, with instructions and program. Powered by create your own unique website with customizable templates. View and download lego mindstorms ev3 user manual online. Mindstorms ev3 toy pdf manual download. Lego has revealed the successor to the mindstorms ev3 as robot inventor, a 5-in-1 robotics and coding kit.

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Simply install the ev3 micropython image onto any micro sd card and boot up your ev3 brick from it to start programming straight away. December after having designed this creepy animatronic head using the lego mindstorms education ev3 core set , i adapted it to be built also with […] january 29, the education version of the lego mindstorms ev3 laboratory. Lego mindstorms ev3 slot machine, dr sue gambling, charles town casino poker tournaments, hoe maak je een slot open zonder sleutel. The biggest change from the lego mindstorms nxt and nxt 2.

The main processor of the nxt was an arm7 microcontroller, whereas the ev3 has a more powerful arm9 cpu running linux. A usb connector and micro sd slot up to 32gb are new to the ev3. The ev3 programming app is an addition to the lego mindstorms education ev3 learning concept that supports teachers with an intuitive technology platform and manageable, curriculum-relevant lessons.

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Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article parts. Related Articles. Part 1 of Gather your building supplies.

Before you get started, you need to make sure you have all the necessary parts to make your machine. If not, you might need to go out and buy some more! For this machine, you'll need: 2x1 connector piece with holes, x2 4x1 connector piece with holes, x2 Assorted Legos preferably single or double wide, including flat pieces Connector pins x2 Long connector pin x1 Medium rubber band [1] X Research source.

Construct your reservoir. This is the part of your machine that will hold your candy. Your reservoir should be rectangular in shape. The size of this part depends on how many Legos you have at your disposal, but it's recommended that you build at least four layers for each side. Gaps that are too large will allow candy to escape!

Fashion your floor. You will need to leave a free space in your floor to allow your candy to drop down. The gap of in your floor should be towards the front of your machine. Give gravity a helping hand. To improve the flow of candy through your machine, top your floor with wedge shaped Legos. Now gravity can more easily pull your candy down toward the gap in your floor. The angled pieces should be oriented to slope downwards toward the gap. Part 2 of Make a slide to release your candy.

This part will keep your candy in your reservoir until you are ready to set your candy free. Use long, narrow pieces to construct the handle of your slide, which will be a 1x1 block smaller than your reservoir so that your slide can fit inside your machine. Cover the top of your slide with smooth, flat Lego pieces so that it will move easily when the handle is pulled. Build your rubber band mount. Your rubber band will provide the force to return your release to its original position.

To build the mount, attach two 1x2 pieces to the underside of both ends of your flat 2x6 piece. Put the connector pins in your 1x2 connector pieces if these aren't in already, place your rubber band so the connectors are encircled by it, and attach the connector pieces to the inside of each of your normal 1x2 pieces under your 2x6 piece.

If your rubber band is too small, you may need to loop it once or twice so that it has the appropriate length and tension to return your slide. Reinforce your rubber band mount. For better stability and thickness, you should use assorted flat pieces on the bottom of your 1x2 pieces and then reinforce these with another 2x6 piece. Complete your automatic return. You will need to use your 4x1 connector pieces to attach the rubber band to your release so that it can apply return force to the release.

Insert the pin if necessary in your 4x1 connectors, with the rubber band around the pin, then reinforce your 4x1 connectors with a 3x2 flat piece to give stability. Test your return. The mount for your return will need to be structurally sound, otherwise when you pull your handle the rubber band might come free and your machine break. Pull on your rubber band with moderate force and make sure that the pins hold it securely. Be sure the tension of the rubber band is not too great, or it might break the mount.

If you feel that your automatic return isn't stable, use flat pieces at the boundary points of other Legos to reinforce the mount. Part 3 of Attach your handle and return to your reservoir. To accomplish the task, we broke into teams and had to deal with interpersonal issues. We also had to learn a simple programming language and figure out the physics of building these robot vehicles.

However it was extremely rewarding and fulfilling. So much so that most of us stayed late to work on the Lego vehicles and also came in early before classes started. Here are three reasons the Pepperdine challenge worked and how you might be able to apply similar principles to your elearning courses. The Lego exercise worked because it really was challenging. At the same time, we felt comfortable enough with the Legos that it definitely seemed like something we could accomplish, albeit not easily.

Many times our elearning courses go through a less than engaging sequence of information, where the learner just clicks from one screen to the next. That usually happens because we just quickly convert classroom content for online delivery. And, we do this with little regard to how this information is used by the learner. However, just presenting the information is not the same as learning. Find a way to challenge your learners.

What if instead of an information dump, you presented some sort of problem where the learner has to find a solution? Then you provide the information as a resource and let the learners figure it out on their own. Slot machines and video games work because they create a tension between success and just missing the mark. Design your courses so that the learners are challenged out of their comfort zone, but not so much that they can never move forward.

You want them engaged but not frustrated. We often err on the side of being too easy because of the negative feedback we get from learners at the first sign of the unknown. Not knowing is good and critical to real learning. It creates reflective thinking and helps us process our understanding. The challenge for you is to make it real and engaging so that the learner is lured into the challenge.

You also need to find good ways to provide feedback that lets the learner make adjustments and feel successful in the process. Many times the only feedback they get is at the end of the course in an all-or-nothing final assessment.

I spend a lot of time watching my children learn. Inevitably a lot of their learning is wrapped around this basic question, "What happens if I do this? On the other hand, adult learners are a little slower to embrace that type of freedom in learning. As we gain experience, we become more inhibited and less inclined to "click all over the screen.

If you are going to challenge your learners, they need a safe place to fail. Once you have this, you open the door to discovery. One of the great values in elearning is that you can create a safe environment. The learner is not restricted to time and place and has freedom to learn without losing face. Create a problem or opportunity for the learner to play around and test ideas.

It can even be something as simple as the way Prometheus used the Engage interactions as mini assessments slides You can create engaging elearning courses if you find a way to challenge your learners. The key is to instigate problem-solving, provide feedback, and allow for adjustments. Make that your challenge. Feel free to share them with the community in the comments section. Want to learn more? Check out these articles and free resources in the community. Participate in the weekly e-learning challenges to sharpen your skills.

Lots of cool e-learning examples to check out and find inspiration. Getting Started? This e-learning series and the free e-books will help. Rina Tripathi. April 8th, Such a lovely post. How beautifully you explain the levels of difficulty that we need to incorporate in learing.

I have often observed my kids specially the younger five-year-old daughter, she is experimenting all the time. Much of the learning can be understood if we observe kids at play. The role plays, practice and finally how they rate each other. This if simply mapped to adul learning is the prototype we can safely adhere to. Thanks Tom for such a crystal clear post.

My love to your kids. The problem solving, practical challenge can clear that up very quickly. Great Post Tom, As a father of a 5 and 3 year old, your points really hit home with me. Great post, Tom! As a native Las Vegan I am proud to say you have hit upon the key concepts of slot machines…and the importance of addressing different learning modalities in e-learning. They contain the best ideas for eLearning. It is obvious that a lot of thought and research goes in to each one. I get excited and soak up every last sentence!

At my company, we have a terrible habit of taking content and just sticking it into an online platform. Your tricks and techniques have been incredibly helpful in revitalizing our elearning world! Thanks again! Great Post! I like the problem solving idea for e-learning. Learning is about experiencing new things and being in uncomfortable situations.

For some of my courses, I design reflective type activities —to encourage critical thinking. On example used is add a short case study and then an assessment question What would you do? Learners can respond to the question based on their thoughts. With this, there is no right or wrong answer —just feedback based on their response. Thanks for a great explanation about slot machines.

But, there we are. Great post. I mostly build system related courses and really stuggle with coming up with incorrect answers that are effective. They usually end up being too easy and obvious. Hi Tom! I am creating an e-learning game and your suggestions are exactly what I was searching. Hey Mark, one thing to try is to get an idea of what mistakes are commonly made during a particular process. Great post, Tom. The process involves a pretty high level of judgment and critical thinking to complete it correctly.

We decided to present examples of the documents at or very near the outset and allow them to demonstrate their ability to properly use them by asking question about the information shown in the documents. Presented at each step, this method does two things for us. First, individuals who already know an ability to complete it in a very short time — no needless waste of their time or energy.

Second, completion of the course by implication shows they have the knowledge and skills to perform the job and have done it successfully — sort of a built-in Level two assessment. All of that by way of saying that I thought it an amazing coincidence the just yesterday my team was discussing the challenge element, and today your e-mail, dealing with the exact same concept, shows up in my in-box. Greg Friese. I have watched the Prometheus ergonomics demo many times but just today noticed how they used the labeled graphic for the quiz question.

We have been doing something similar with the tab interaction. Use the introduction to deliver a simple scenario and then 3 or 4 tabs that are plausible answers that explain why the best answer is the best. The labeled graphic gives some great flexibility that had not occurred to me before.

Keep challenging us to develop high quality e-learning and to allow self-direction for our learners. What if it were possible to create an e-learning tool that was like a multi-player role playing environment think Second Life with built-in challenges that require people to work together or independently to solve problems and learn new information? It would be really cool to be able change the environment to suit the course. For instance, if you were training fire-fighters, your environment might be in a building that is on fire.

Training human resources employees might take a little more creativity…. If someone were to create a tool that allowed companies to design e-learning courses like this, the courses would be a lot more fun and engaging for the learners, and could possibly encourage better retention of the information.

I think it could be a big seller. Salil Gupta. April 9th, Thanks Tom, good learning experience from your e-learning posts. What was missing was the challenge to your learners. Only last week we had a little argument that what should go in as content for such problems? How challenging should they be? On one side you would like to retain the interest of your learner, so that he does not quit half-way, and on the other you would like him to solve problems.

Where lies the line dividing the two scenarios? Keep it coming. Excellent post, Tom! An elearning should be challenging enough to the level of understanding of your audience. If every elearning professionals could apply this, learners will definitely have a great learning experience.

Tom this is a great post. You are absolutely right about your three thesis. We have to challenge ours students and let them try. This link between videogames and e learning is very interesting, and it would be interesting to read more comments and information about it.

I roughed up a problem-solving scenario which looks a bit like this! Meri Walker. April 10th, Not too much challenge, not too little. Like Goldilocks and the Three Bears. Safety in the learning environment can be deadly boring. But too much challenge creates tension that defeats the learner, too.

Thanks for this distinction. Check it out. I spent years doing live training and getting by on my hands on experience and sense of humor. My question to you if where you get the excellent pictures and graphics you use in your samples. I really like the illustrations you used in your branching scenarios as well as the photos. Can you give me some good sources to use for this?

April 12th, April 13th,

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Feel free to share them with the community in the comments section. Want to learn more? Check out these articles and free resources in the community. Participate in the weekly e-learning challenges to sharpen your skills. Lots of cool e-learning examples to check out and find inspiration. Getting Started? This e-learning series and the free e-books will help.

Rina Tripathi. April 8th, Such a lovely post. How beautifully you explain the levels of difficulty that we need to incorporate in learing. I have often observed my kids specially the younger five-year-old daughter, she is experimenting all the time.

Much of the learning can be understood if we observe kids at play. The role plays, practice and finally how they rate each other. This if simply mapped to adul learning is the prototype we can safely adhere to. Thanks Tom for such a crystal clear post. My love to your kids.

The problem solving, practical challenge can clear that up very quickly. Great Post Tom, As a father of a 5 and 3 year old, your points really hit home with me. Great post, Tom! As a native Las Vegan I am proud to say you have hit upon the key concepts of slot machines…and the importance of addressing different learning modalities in e-learning. They contain the best ideas for eLearning. It is obvious that a lot of thought and research goes in to each one.

I get excited and soak up every last sentence! At my company, we have a terrible habit of taking content and just sticking it into an online platform. Your tricks and techniques have been incredibly helpful in revitalizing our elearning world! Thanks again! Great Post! I like the problem solving idea for e-learning. Learning is about experiencing new things and being in uncomfortable situations.

For some of my courses, I design reflective type activities —to encourage critical thinking. On example used is add a short case study and then an assessment question What would you do? Learners can respond to the question based on their thoughts.

With this, there is no right or wrong answer —just feedback based on their response. Thanks for a great explanation about slot machines. But, there we are. Great post. I mostly build system related courses and really stuggle with coming up with incorrect answers that are effective. They usually end up being too easy and obvious.

Hi Tom! I am creating an e-learning game and your suggestions are exactly what I was searching. Hey Mark, one thing to try is to get an idea of what mistakes are commonly made during a particular process. Great post, Tom. The process involves a pretty high level of judgment and critical thinking to complete it correctly. We decided to present examples of the documents at or very near the outset and allow them to demonstrate their ability to properly use them by asking question about the information shown in the documents.

Presented at each step, this method does two things for us. First, individuals who already know an ability to complete it in a very short time — no needless waste of their time or energy. Second, completion of the course by implication shows they have the knowledge and skills to perform the job and have done it successfully — sort of a built-in Level two assessment.

All of that by way of saying that I thought it an amazing coincidence the just yesterday my team was discussing the challenge element, and today your e-mail, dealing with the exact same concept, shows up in my in-box. Greg Friese. I have watched the Prometheus ergonomics demo many times but just today noticed how they used the labeled graphic for the quiz question. We have been doing something similar with the tab interaction.

Use the introduction to deliver a simple scenario and then 3 or 4 tabs that are plausible answers that explain why the best answer is the best. The labeled graphic gives some great flexibility that had not occurred to me before. Keep challenging us to develop high quality e-learning and to allow self-direction for our learners. What if it were possible to create an e-learning tool that was like a multi-player role playing environment think Second Life with built-in challenges that require people to work together or independently to solve problems and learn new information?

It would be really cool to be able change the environment to suit the course. For instance, if you were training fire-fighters, your environment might be in a building that is on fire. Training human resources employees might take a little more creativity…. If someone were to create a tool that allowed companies to design e-learning courses like this, the courses would be a lot more fun and engaging for the learners, and could possibly encourage better retention of the information.

I think it could be a big seller. Salil Gupta. April 9th, Thanks Tom, good learning experience from your e-learning posts. What was missing was the challenge to your learners. Only last week we had a little argument that what should go in as content for such problems?

How challenging should they be? On one side you would like to retain the interest of your learner, so that he does not quit half-way, and on the other you would like him to solve problems. Where lies the line dividing the two scenarios? Keep it coming. Excellent post, Tom! An elearning should be challenging enough to the level of understanding of your audience. If every elearning professionals could apply this, learners will definitely have a great learning experience. Tom this is a great post.

You are absolutely right about your three thesis. We have to challenge ours students and let them try. This link between videogames and e learning is very interesting, and it would be interesting to read more comments and information about it.

I roughed up a problem-solving scenario which looks a bit like this! Meri Walker. April 10th, Not too much challenge, not too little. Like Goldilocks and the Three Bears. Safety in the learning environment can be deadly boring. But too much challenge creates tension that defeats the learner, too.

Thanks for this distinction. Check it out. I spent years doing live training and getting by on my hands on experience and sense of humor. My question to you if where you get the excellent pictures and graphics you use in your samples. I really like the illustrations you used in your branching scenarios as well as the photos. Can you give me some good sources to use for this? April 12th, April 13th, TOM, The concept of leaners needs to be challenged is fine and i also accept that.

But how practically this can be implemented in all courses. Will all the learners show their interest to explore and accept the challenge. Say for example i prepared a course recently to explain about a process which is internal to my company. Though many of our associates not aware of those proccess they are not interested to read the course.

Frankly speaking they are interested even to open the course. In such cases Will that the above said learning is useful? April 14th, Thanks Tom, I have been conducting training for teachers and the info about the adult learners and safe learning environment is really great!

Will definitely keep that in mind. Well, will keep trying. Thank you all for reading the blog and the kind feedback. There are a lot of interesting points for discussion in the comment. Think about your natural learning. I was watching a kid practice skateboarding the other day. Salil: good question about hwo to find the right balance. This could be easily built in PowerPoint or other tools. I think in those cases, teh key is to really focus on why the content is relevant and then structure your course around that angle.

Make it learner-centric and not content-centric. Building an interaction is not that difficult. Creating the nuances is. May 7th, How do i remove the shadow from a customized button created in flash from a published captivate file?

Please help. May 15th, Matthew Bibby. September 11th, Diana: The shadow on the customized button is due to the transparency in the image. If you would like some help with fixing this please message me via mfubib at gmail dot com. Tom: You have some incredible ideas about elearning and I have found reading your blog to always be very inspirational. I have been developing elearning material for the past year and have learnt so much during that time.

I am now beginning to experiment with rapid development and deployment of engaging content in an home call center environment — thanks again. Boring training whether by class or eLearning is a choice made by the trainer or designer. I believe whole-heartedly that all learning must have a practical application and if you can make it fun and meaningful, why not! Staff are given a set of tasks: eg. Periodically, they would unlock little gifts — like a free coffee at the canteen or a company pin.

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