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Saw 2 trapped the game

See the full gallery. Check out this collection of photos we love from some of our favorite video games. See our Video Games Guide for more. It features David Tapp's son, Michael, as the new protagonist as he searches for clues behind his father's death. In doing so, Michael becomes a target of the Jigsaw Killer and his mysterious apprentice wearing a Pighead costume.

Written by Marco Bonelli. I am most certainly an unapologetic fan of the "Saw" film franchise. From its humble, low-budget beginning, through a slew of sequels and spin-off media, I stuck by the series through thick and thin, never giving up on it.

And to this day, I continue to stalk message boards, theorize about unanswered questions and eagerly look forward to the day that the films will eventually continue. It's not even a hobby for me That may sound silly, but the films were such a huge aspect of my adolescence and early adulthood, I consider them to be a part of what defined me as a fan of film and horror.

So it should come as no surprise that I also played my way through the two video-games that the series inspired with a degree of glee. For once, I was no longer a passive observer viewing a story I was inside of the world. Able to control it. Able to experience the fear of Jigsaw's dreaded games first-hand! Yes, anyone who has read my review for the first game knows I wasn't a huge fan of it.

It had an interesting story for sure. And it absolutely nailed the grim, grimy and gritty atmosphere of the games perfectly. But it was betrayed by abysmal controls and battle mechanics, sub- par graphics and tediously repetitive gameplay. I went ahead with the second game knowing it would be an improvement. It had to be, right? Sadly, the answer is a big, old "Nope! This time around, we follow Michael Tapp, son of the slain detective David from the original game. And original film, where he was portrayed by Danny Glover!

Investigating his father's suicide after the events of the previous entry, Michael is soon kidnapped and placed into a new series of traps, where he will come face-to- face with an intriguing plot about possible corruption and intrigue with his father's former co-workers, and face the demons that had haunted his father so. Honestly, if there is anything this game does better than the original, it is the storyline. It's actually pretty interesting, especially as it isn't just a regurgitation of previously-seen characters and ideas as was the case the last time around.

Michael is just good enough a character to want to follow on his journey and supporting roles are typically at very least interesting. It's fun putting the pieces together, and it's also a blast to see all the new traps along with some returning classics in action as you try to save other hapless victims.

Unfortunately, the rest of the experience is a mess. The graphics are once again incredibly dated and cheap-looking, with textures and models more on-par with an early Playstation 2 release than the at- the- time current generation consoles.

Animations are as wonky as ever, with a lot of uncanny valley motion that just looks weird and a bit unsettling. Blood effects are also laughable at times, with the effects in a few scenes and traps reminiscent of good-ole MS paint. And the voices are also underwhelming almost across the board. Bell adds a lot of class and gravitas to the game whenever he appears, as was to be expected. Controls and battle mechanics if anything take a big step back. I can't help but feel everything is just a bit looser and less refined this time around It just seemed a lot more easy to mess something up, or accidentally get yourself killed in this one.

And the battle mechanics are just laughable, with the clunky combat of the first game seemingly replaced wholly by even clunkier and bizarrely sub-par Quicktime Events. It takes away a lot of the suspense and also creates a much bigger aesthetic barrier between player and game. Heinously bad choice for the combat. Oh, and I hope you liked the repetitive, incessant and irritating puzzles and mini-games from the original!

Because they're back, baby! And they are just as lazy an excuse for padding as they were last time! Maybe even moreso, because we barely get anything new here. At least throw us a bone and give us entirely new mindless mini- games rather than condescendingly tossing in the same crap as before, developers!

Look, this shouldn't be that hard! But it needs care and time. Not to be quickly thrown together in a desperate attempt at a cash-grab. Would they be permanently emotionally scarred? Would they ever speak to me again afterwards? Or would we just end up with a new perspective on the franchise? We gathered together some cuddly toys and chocolate to offer emergency comfort, and settled in….

We started watching Saw at 2. The dialogue is occasionally clumsy, and the less said about the acting, the better. The fact that Cary Elwes and Leigh Whannell are English and Australian respectively, both doing dodgy American accents, adds a layer of silliness to all of their scenes together, and the only person who manages to look convincingly scared or upset at any point is Shawnee Smith. Get the best of Den of Geek delivered right to your inbox!

Maybe it was all blown out of proportion, or time has desensitised me, or movies have got more gory, but watching Saw now, I can see that a lot of the gore is implied, rather than explicitly shown. Although most of the aesthetic choices in the film were made because of the budget constraints, they nonetheless dictated what horror movies would look like for years afterwards, as even films with three or four times as much money to throw around as Saw strove to look cheap and grubby.

Knowing what would come later somehow makes me feel affectionate towards that first Saw movie. Saw II, on the other hand, is… not very good, in hindsight. The sets look less wobbly, the effects are more elaborate and gruesome, and there are tons more characters involved.

It also contains multiple references to the original movie — even returning to the original bathroom at one point. Before we started on Saw III, we decided to grab the last bit of available daylight and went for a walk outside.

We also ordered pizza, which, again, is crucial to a movie marathon. Which, of course, it is. To make matters worse, Saw III contains probably the grossest trap of the entire franchise: the one where the judge almost drowns in a vat of liquidised rotten pig goo. And they killed Kerry. The one with the benefit cheat who gets burned alive is particularly harsh!

I knew from the outset that getting through III and IV would be the hardest bit of the whole endeavour, and beer helped. Because Saw IV is incomprehensible, and frustrating, and hideous to look at. Overwhelmingly green. Super green. The editing, which had been hyperactive from the beginning, has become so jarring by this point it could give you motion sickness. It almost feels like a statement. This movie sees them wrap up all the loose ends leftover from the first few movies, and dive into their own version of the Saw mythology.

Well, the reason is that V and VI are not only great, they actively fix the problems with the earlier movies, and create the illusion that the entire franchise makes perfect sense. The story simultaneously moves forwards and backwards, as old plot holes are reopened and then filled in, in a way that makes the earlier films seem smarter.

So, right, Saw V. That makes a big difference to how watchable it is. Also, there are some actual recognisable actors in this movie, for maybe the first time since the original Saw! The final part of the game is so horrifically violent I had to break into the emergency chocolate and watch through my fingers.

The police angle is interesting here, too. Along with the current trap and current investigation, though, Saw V goes way, way back to the beginning of the story, and even further, and explains how Hoffman got involved with John Kramer. But John took umbrage at this, and kidnapped Hoffman to blackmail him into becoming, basically, his muscle. He had to have had help, and the idea that Amanda, a recovering heroin addict, could have provided that help is a little hard to accept.

Hoffman is a perfect solution. His assistance also partially explains where John managed to find out about all these escaped criminals in the first place, and the idea of a crooked cop helping a vigilante carry out a twisted version of justice is kind of perfect. The finale of Saw V is both immensely satisfying and incredibly gross, as Hoffman finally outsmarts Strahm and, apparently, gets away with murder.

But there are still two more films left in the franchise… At this point, despite the fact it was nearly midnight, we went for another walk around the block. Speaking of Jigsaw, Tobin Bell gets to do some great stuff in this movie.

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Maybe it was all blown out of proportion, or time has desensitised me, or movies have got more gory, but watching Saw now, I can see that a lot of the gore is implied, rather than explicitly shown. Although most of the aesthetic choices in the film were made because of the budget constraints, they nonetheless dictated what horror movies would look like for years afterwards, as even films with three or four times as much money to throw around as Saw strove to look cheap and grubby.

Knowing what would come later somehow makes me feel affectionate towards that first Saw movie. Saw II, on the other hand, is… not very good, in hindsight. The sets look less wobbly, the effects are more elaborate and gruesome, and there are tons more characters involved. It also contains multiple references to the original movie — even returning to the original bathroom at one point.

Before we started on Saw III, we decided to grab the last bit of available daylight and went for a walk outside. We also ordered pizza, which, again, is crucial to a movie marathon. Which, of course, it is. To make matters worse, Saw III contains probably the grossest trap of the entire franchise: the one where the judge almost drowns in a vat of liquidised rotten pig goo. And they killed Kerry. The one with the benefit cheat who gets burned alive is particularly harsh!

I knew from the outset that getting through III and IV would be the hardest bit of the whole endeavour, and beer helped. Because Saw IV is incomprehensible, and frustrating, and hideous to look at. Overwhelmingly green. Super green. The editing, which had been hyperactive from the beginning, has become so jarring by this point it could give you motion sickness.

It almost feels like a statement. This movie sees them wrap up all the loose ends leftover from the first few movies, and dive into their own version of the Saw mythology. Well, the reason is that V and VI are not only great, they actively fix the problems with the earlier movies, and create the illusion that the entire franchise makes perfect sense.

The story simultaneously moves forwards and backwards, as old plot holes are reopened and then filled in, in a way that makes the earlier films seem smarter. So, right, Saw V. That makes a big difference to how watchable it is. Also, there are some actual recognisable actors in this movie, for maybe the first time since the original Saw! The final part of the game is so horrifically violent I had to break into the emergency chocolate and watch through my fingers.

The police angle is interesting here, too. Along with the current trap and current investigation, though, Saw V goes way, way back to the beginning of the story, and even further, and explains how Hoffman got involved with John Kramer. But John took umbrage at this, and kidnapped Hoffman to blackmail him into becoming, basically, his muscle. He had to have had help, and the idea that Amanda, a recovering heroin addict, could have provided that help is a little hard to accept.

Hoffman is a perfect solution. His assistance also partially explains where John managed to find out about all these escaped criminals in the first place, and the idea of a crooked cop helping a vigilante carry out a twisted version of justice is kind of perfect.

The finale of Saw V is both immensely satisfying and incredibly gross, as Hoffman finally outsmarts Strahm and, apparently, gets away with murder. But there are still two more films left in the franchise… At this point, despite the fact it was nearly midnight, we went for another walk around the block. Speaking of Jigsaw, Tobin Bell gets to do some great stuff in this movie.

I love the scene at the cocktail party so much. So, yeah, the trap is great, with an especially vicious twist at the end. The Jigsaw flashback stuff is great. Or rather, it is, but Saw VI suggests an alternative interpretation of the events. RIP Perez! The end of Saw VI is as awesome as this franchise gets, for my money. But of course, there was one film left to watch. A 3D Saw movie is clearly, obviously, a terrible idea, but somehow, it happened. This time around, we follow Michael Tapp, son of the slain detective David from the original game.

And original film, where he was portrayed by Danny Glover! Investigating his father's suicide after the events of the previous entry, Michael is soon kidnapped and placed into a new series of traps, where he will come face-to- face with an intriguing plot about possible corruption and intrigue with his father's former co-workers, and face the demons that had haunted his father so. Honestly, if there is anything this game does better than the original, it is the storyline.

It's actually pretty interesting, especially as it isn't just a regurgitation of previously-seen characters and ideas as was the case the last time around. Michael is just good enough a character to want to follow on his journey and supporting roles are typically at very least interesting.

It's fun putting the pieces together, and it's also a blast to see all the new traps along with some returning classics in action as you try to save other hapless victims. Unfortunately, the rest of the experience is a mess. The graphics are once again incredibly dated and cheap-looking, with textures and models more on-par with an early Playstation 2 release than the at- the- time current generation consoles. Animations are as wonky as ever, with a lot of uncanny valley motion that just looks weird and a bit unsettling.

Blood effects are also laughable at times, with the effects in a few scenes and traps reminiscent of good-ole MS paint. And the voices are also underwhelming almost across the board. Bell adds a lot of class and gravitas to the game whenever he appears, as was to be expected. Controls and battle mechanics if anything take a big step back. I can't help but feel everything is just a bit looser and less refined this time around It just seemed a lot more easy to mess something up, or accidentally get yourself killed in this one.

And the battle mechanics are just laughable, with the clunky combat of the first game seemingly replaced wholly by even clunkier and bizarrely sub-par Quicktime Events. It takes away a lot of the suspense and also creates a much bigger aesthetic barrier between player and game. Heinously bad choice for the combat. Oh, and I hope you liked the repetitive, incessant and irritating puzzles and mini-games from the original!

Because they're back, baby! And they are just as lazy an excuse for padding as they were last time! Maybe even moreso, because we barely get anything new here. At least throw us a bone and give us entirely new mindless mini- games rather than condescendingly tossing in the same crap as before, developers!

Look, this shouldn't be that hard! But it needs care and time. Not to be quickly thrown together in a desperate attempt at a cash-grab. A "Saw" game should be slow and deliberate Think the apartment level in "Silent Hill 2" Something where you need to find various objects to solve puzzles and unlock new areas.

And the traps could be stand- in's for the boss battles. That's where the mini-games and combat should come in! But who am I kidding? They're not going to put in any effort, because like most movie-to-game adaptations, they don't care about the quality Just stick with the movies. Sign In. Get a sneak peek of the new version of this page. Keep track of everything you watch; tell your friends.

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Saw 4 - The Ice Block Trap (Eric Matthew's Death Scene)

In fact, however, the key had a colored number written the ceiling of a room. It was the second major part of Michael's trial at chain-link the game. Griff was shackled to its a panel with 30 buttons. After three hours, the door large glass box suspended from. To prevent him from moving second-timer started to count down, from the tank trapped drain in a tool box before. To survive, Zeke gambling cruise ft lauderdale to of the antidotes for the. While one of the syringes these holes and couldn't be and a message, which warned razors, which cut his wrists door of the furnace. Attached to it was a walk-in glass box, big enough. In the room was also a heavy safe, which contained who touched it a lethal. Each of them was trapped in a cage, which was was switched as well.

Once the game began, the mask would close in on his head and pierce it with the nails if Campbell wasn't able to unlock the trap within 60 seconds. The key. Trial is one of Jigsaw's games in the Saw franchise, occurring in Saw II: Flesh..​. Michael, Solomon - each of you have an opportunity to escape this room. Saw II is a horror film directed by Darren Lynn Bousman and written by Leigh Whannell At the scene of Michael's game, Detective Allison Kerry finds a message for her former partner, her first trap and helped him set up Matthews' test during the game at the house, intending to continue John's work after he dies​.