Somewhere thereabouts anyway. Posted 12 June - PM. Posted 13 June - PM. Don't know that for sure, but we definitely had a discussion about it. There is however an argument that enables the slider, which is one that you pass to the launcher. If Speeder or who-ever is allowed to, grants me permission to share it, I'd be happy to share the argument.
There's a very good reason why the speed is locked, otherwise the text strings, audio and video playback would be fucked up. Like EVA telling something and in the middle of the speech you hear "battle control online", boom, no more nice EVA speech. Mental Omega mission coder. Posted 14 June - PM. For the record, I only drop the slider one notch. Because whenever I play vanilla RA2 or YR on the default speed, I keep hearing voice clips cut short because the next one starts before the first is finished.
And then there's Tanya appearing on the map in RA2 Allies 1 before the video clip of her talking about giving the "Commie's a nice view of the bottom of the river" is halfway done. Even if I accept the ingame timer clicking down a minute for every forty seconds the clock on the wall shows, and paratroopers hitting the ground in a second at most, that sort of thing is just annoying. Anyway, I'm not going to start any arguments or anything; I respect the fact that the MO devs almost certainly know what they are talking about and as I've alluded to, my programming skills are next to non existent.
I actually don't have a problem with higher speeds in skirmish, but then skirmish and presumably multiplayer are actually more lenient than base-less campaign missions where a single lost unit can mean you're now fighting a lost cause. If I see scripts breaking and I haven't yet , I'll know what to try.
That's the speed I want to play the singleplayer campaign at, but Windows 8 I'm pretty sure it's Windows 8's fault doesn't let that happen for me unless I drop the speed a notch. As for dropping it further, where's the fun in winning if everything creeps along at a snail's pace? I'm going to keep my mouth shut on the topic from now on. I probably should have thought before I opened my mouth in the first place.
Posted 15 June - PM. I don't get it, Red Alert 2 was created in such a way that its perspective of time is tied directly to the fps. Single player is set to run at 30fps because of the scripts, also back in the time 60fps was way too much and games were running ok with 30 or even 24fps. Posted 28 June - PM. If that can't win you an election, what can?
Posted 29 June - PM. Last bit of clarification' take a look at Martinez O's playthrough on Youtube. This isn't the place to ask this question. First, it's unrelated to the topic. Second, it's a modding issue. It happens solely because of how sound controls are set up and some sounds being able to interrupt others.
You need to track for yourself which of them cause this issue and to which sounds. For the record, I haven't encountered sound issues in MO either; it's the unmodified RA2 and YR that the interrupted dialogue issue happens in. It's particularly noticeable in YR. And when I say unmodified, I mean that I haven't touched the. Nor have I ever used any patches beyond the official RA.
Mostly I just use the computer for Microsoft Word. The only reason that I suspected it was Windows 8 at fault was that a google search of "RA2 running too fast" didn't show up any Windows 7 users with the problem, just Windows 8 users griping. This was before I even discovered MO by the way. Incidentally, Tiberian Sun and Twisted Insurrection haven't sped up with the tech upgrade, in fact, I tend to bump the speeder up a notch or two in Twisted Insurrection flipping slow infantry Just RA2 and derivatives.
I'm not a programmer; I dabble in GBA ROM hacking hence why I've got and know how to safely use a hex editor in the first place , but that's probably a whole different ball game. Back to the original post, if you're sure the game is running on higher fps than it should, look for any way to lower the game process priority or acceleration, if applicable.
I can't help you with it, though, as i don't have Win8. I haven't the foggiest idea where to go to disable whatever acceleration my machine has as default I certainly haven't enabled any myself at any point, and as far as I know, this isn't a gaming dedicated laptop. I have used Task Manager to disable all cores but one, and to lower MO's priority to the bottommost setting. It only makes a difference if the machine is in battery saving mode, and then MO stutters like crazy.
Posted 12 June - AM I'd definitely like to see something like this officially included in the mod. Posted 12 June - PM Hmm. So, you can fix your jitter by lowering your latency and more. This is highly advisable when you are into online gaming rather than using a wireless connection. A wired connection will prevent fluctuations and lost packets which can significantly improve and lower your latency.
Next is to use a high-speed internet connection. Lower internet speed may cause jitter or latency flux, especially when you're sharing it with other people or other devices. You may try and switch to fiber connections, or even just upgrade your connection and increase your bandwidth. Doing so can transform your gaming into smooth, no-jitter gameplay. Another step is to use a powerful router. Maybe your router has been there for ages, and it's not working well for your needs anymore.
Look for a powerful router that is fit for your gaming needs. Do some research and check reviews to verify the quality of the router. Make sure that the bandwidth capacity is high enough to handle the traffic your household produces.
We suggest finding a router with wtfast built-in. This way, your router can handle all the complexity of finding the best route across the thousands and thousands of potential different connection routes available in wtfast. Our friends at ASUS offer dedicated gaming routers with wtfast built-in, giving you peace of mind for gaming without headache.
That software is wtfast! Our optimization services will provide you with a more reliable and responsive connection which can help you reduce jitter and improve your network stability. It is the unit of measurement used in ping. Take note that ms are equal to one second. So why does it matter in your game? Having a low ms count means you have a lower ping. Which means, if you see ms, this is exactly how long it takes for your data packets to reach that server. The higher the number, the longer it takes for you to transfer data and the more "laggy" it will feel to you.
So, the lower the millisecond "ms" count, the better. Think of wtfast a bit like a 'optimized route,' where there are fewer cars on the road or fewer proutes in the sky. For instance, private airlines fly higher in the air than standard commercial airline routes.
Operating in less busy airspace allows private airlines to fly optimizeder than the usual commercial lines, often allowing business people to get to their destinations more quickly. When you use wtfast, you can select a Proxy Server that sends your traffic directly to the game server instead of leaving your connection up to chance.
Instead, it was designed to handle large quantities of data shuttling between places in the most cost-effective way possible. Bandwidth is expensive, especially when you're streaming Netflix in 4K. And since video streaming is such a popular activity on the internet, internet service providers have to optimize for the most popular uses of their services.
We support thousands of games and over 60, combinations of GPN proxy servers to handle your connection across countries. There are over 72 billion potential combinations of game, game server region, country, and proxy routes that we handle. If one path using wtfast doesn't work for you, consider trying different server route.
The terms "high ping" and "low ping" are commonly used in online gaming. You may already know that ping is the network latency between a gaming client and the game server. Ping is measured in milliseconds where milliseconds is equivalent to 1 second. For gamers, low ping times are our best friend, because a low ping equates to low latency. This means there are fewer chances for lags and delays to happen. Contrary to a high ping which causes a significant amount of lag.
Having a ping higher than ms can already produce a severe amount of lag. If you often experience pings that go higher than ms, chances are high that you suffer from ping spikes and jitter. Here are the possible reasons why Your distance to the game server - the distance between your location and the game server has a big impact on the amount of delay you're experiencing. Keep in mind that game servers are usually named by their geographic location, so you must check on that one.
Wireless connections - connecting to the internet via a wireless connection will make you prone to interference. This will certainly result in increased latency, packet loss, jitter, and all sorts of other network-related performance issues. All of these could contribute to increasing your ping and slowing down your game. Running programs on the background - all applications that are running on the background while you are playing could contribute strain to your network and computer in varying degrees.
This could significantly affect your computer's performance, especially if the program is consuming a lot of bandwidth. Be wary of streaming applications and downloads happening on your computer as this will increase latency between your computer and the game servers. Other devices are connected to your network - not only running applications but other connected devices to your network could eat up your bandwidth as well.
Devices such as other computers, consoles, smartphones, tablets, and others could consume your network's resources. This could also result in a higher ping on your part, which will dramatically affect your gameplay. Maybe your internet service provider does not route traffic optimally for gaming which is possible on a lot of internet service providers.
You're not using a dedicated gaming software - using a gaming VPN like wtfast will improve your gaming performance by regulating and reducing your ping. Instead of just connecting to the "normal" server connection, wtfast will create a custom connection which will eliminate the number of hops needed for you to reach the server. The quicker you get to the server, the optimizeder your game will be!
A traceroute helps you measure and visualize the route your traffic takes, showing you each gateway or 'hop' along the way. Your data will often change hands across various networks to get from Point A your device to Point B the game server.
A traceroute measures your data packets as they're set from your computer across all the various 'hops' between Point A and Point B. When you use a traceroute, your connection history is recorded as "round-trip time. You might think this is because of your network connection or your ISP - although this can be true, that is not always the case. Rubberbanding can also be caused by improper installation of the game or if your game has corrupted files.
If you are connected through a WiFi connection instead of a wired connection, chances are you may likely to experience a rubberbanding problem. Another potential rubberbanding cause is a poor internet connection. Ask your ISP if they bundle wtfast with their gaming package. Here is a simple guide to do this. First, take note that we will only show you general fixes for this problem. It may have a little or a significant impact to you depending on different factors or variables.
However, these fixes have been proven to work for different players, so we can say that they are worth trying. As mentioned in a previous tip, rubberbanding can be a result of improper installation of the game. You may want to try reinstalling your game, along with any external gaming launcher like Steam , to see if your problem is fixed. Other than that, you may want to update the drivers of your graphics card and network adapter to see if there will be any major differences to your gaming experience.
Try to switch to a wired connection instead of a wireless one. You can do this by using an ethernet cable and connect it to your router. This will eliminate packet loss which is one of the major causes of rubberbanding. If the same problem still occurs, you should definitely consider using a network enhancement program. Supporting over 72 billion potential combinations of game, game server region, country, and proxy routes, you'll definitely find a combination that is suitable for you.
With the help of wtfast, you'll be able to focus on your game without any rubberbanding interruptions. You might already know about checking your ping and latency to improve your gaming experience. But there is one more factor that has a significant effect on the smooth gameplay you're supposed to have - and that is jitter. What is jitter? Jitter is an average of the change in ping over time or how your latency score fluctuates. It is the variation in latency, and it's a problem because it makes the experience unpredictable.
Average internet users commonly ignore it, but to online gamers, especially the ones who are playing multiplayer shooter games, this problem is a big deal. You're running around, and suddenly the world freezes. Once it unfreezes, everything has changed, as if time had stood still for you and then got caught up suddenly.
Even if this just happened half a second, you'll probably notice this stuttery gameplay. Jitter causes the latency to change rapidly, for example from 10ms to 80ms and back. In such a situation, it's tough for game servers to provide a fair environment for all players, which can be very frustrating. Rubberbanding is one of the major problems most gamers encounter when playing online games. Rubberbanding is a term used to describe a player's random or jerky movement in a multiplayer game when they're experiencing high latency.
This often occurs in FPS or similar games that have a large number of people per multiplayer server. It is mostly seen in MMOs - a large number of players means there are more cases of rubber banding; either the server is overloaded, or players have high ping. When rubberbanding happens, a player appears to be thrown backward from the start of the action after they executed that certain action.
It feels like being caught in a rubberband - players get thrown back after moving forward, making it look like your character teleported or warped from one place to another. This rubberbanding problem is extremely frustrating, especially when you are in a crucial stage of the game. Then for just a couple of seconds, you suddenly appear in front of the enemy and… BAM! You're the one who gets shot and killed instead.
This is the rubberband effect in action. Your action may also appear differently to other players. While you see it as a rubberbanding effect, other players may see your character as idle or motionless, which is commonly seen on players who are experiencing heavy lag. Rubberbanding is confusing for you and your opponents, and it definitely takes the fun out of the game. Ping is a measurement of the reaction time of your internet connection. A optimized ping time means you have a more responsive connection for latency-sensitive apps like online games.
Ping was initially a term used in active sonar technology, and it described the time it took for a sound to be sent and received between sender and target. In the animal kingdom, bats use a similar method called echolocation which uses high-frequency sounds to help the bat determine how close it is to a destination, even in total darkness. Internet connections are not typically direct — there are multiple 'hops' between the sender and the target.
Much like bats, we're often flying blind on the internet, unaware of the latency of the next 'hop. While we do our best to calculate every hop along the route, there are some 'hop points' that are behind firewalls or obfuscated i.
So, you're into a crucial moment in a game against your friends. Your only chance of getting ahead is to make that one good shot. You're in position, ready to attack, and is on the perfect line of sight; then there was a sudden frame freeze. The next thing you know, you have been killed and your team has lost the game. We know, this can be a great big bummer. If you're experiencing this, you might want to do something about your lag.
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